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STEAM - Adding Art to STEM With Creative Ideas

Course Summary

This course is intended for teachers and professional associates of pre-primary, primary and secondary schools, principals and other school staff who want to know more about the STEAM movement and evolution and to get new innovative ideas for hands-on activities in STEAM.

STEAM as an approach to teaching and learning is a mindset for learning based on the process of integrating STEAM curriculums, concepts, topics, and assessments in a powerful way while inquiry, collaboration and an emphasis on project-based learning are the heart of the STEAM.

STEAM education develops 21st century skills strengthening the foundation of STEAM by helping students enhance their critical thinking skills and recognize the intersection of science, technology, engineering, art, and math.  At the centre of the STEAM framework is Project Based Learning, wherein, students’ efforts are focused on the application

Building STEAM in schools is the first step in bridging Project Based Learning and real life. Eleven tips for bringing STEAM to your school will help you in STEAM education.

Course Detailed Description

“The future belongs to a different kind of person with a different kind of mind: designers, inventors, teachers, storytellers: creative and empathic ‘right-brain’ thinkers whose abilities mark the fault line between who gets ahead and who doesn’t.” (Daniel H. Pink)

Thinking about jobs tomorrow requires creativity and innovation. By integrating art and design with STEM subjects, we can work to strengthen students’ abilities to be flexible and creative problem-solvers, to recognize failures as opportunities, to explore different ideas and to communicate well with others.

Thinking outside the box, and feeling safe to express innovative and creative ideas, taking ownership over the learning, working collaboratively, understanding the ways that science, math, the arts, and technology work together are the real STEAM benefits.

STEAM is a mindset of self-motivation, thinking, adventure, energizing, and making. That five attributes are significant because they encompass internal and external elements of a mindset that foster growth.

21st century skills, active learning strategies, Project Based Learning, and Project Inquiry Learning are the foundation of STEAM, which moves from an emphasis on curriculum to support of the learner.

The main goal of this course is to encourage STEAM education, better understand the role of arts in STEM subjects, move on and upgrade mindset to better understand 21st century skills and all expectations of it.

 

Other course goals are:

  • identify and distinguish STEM and STEAM activities and methods

  • improving STEAM project outcomes

  • better understanding of the foundation of STEAM

  • summarize STEAM mindset

  • get to know more about 21st century skills in the STEAM domain

  • compare project-based learning and project-inquiry learning

  • learn how to build STEAM in school

  • design the STEAM lesson plan according to the school’s needs and possibilities

  • organizing STEAM better and safer surroundings for students

  • enhance collaboration and networking

 

Topics:

21st century skills, design thinking, mindset, STEM, STEAM, STEAM learning plan, STEAM methods

COURSE SCHEDULE (Day by day):

Day 1

  • Introduction to the course

  • Course outline

  • Ice-breaking and networking activities

  • Presentation of participating organisations

  • Exchanging good practices in previous experiences on the topics

  • Identification of needs and goals for each participant

  • Guided city tour

Day 2

  • STEAM methods for 21st century

  • The foundation of STEAM

  • Benefits of STEAM learning

  • STEAM mindset

  • The importance of STEAM education

  • Networking

Day 3

  • Making learning happen

  • 21st Century Skills

  • Active learning strategies

  • Project Based Learning

  • Project Inquiry Learning


Day 4

  • Building STEAM in your school

  • Steps for planning a STEAM in your school

  • Promote STEAM learning

  • Encourage STEAM education

  • Well-rounded STEAM education

  • Design thinking

  • Course project – introduction


Day 5

  • Designing STEAM lesson plan

  • 5 steps to planning a successful STEAM lesson

  • Hands-on projects

  • Examples of successful STEAM lesson plans

  • Designing STEAM lesson plan

  • Final activities – presentation of the Course Project

  • Evaluation: round-up of acquired competencies, feedback, discussion


Day 6 

  • Course evaluation

  • Certificate awarding 

  • Excursion and other external cultural activities

Course outcomes

By the end of this course, participants will be able to:

  • identify and compare STEAM and STEAM activities and methods

  • understand the five attributes of the STEAM mindset

  • promote the STEAM activities and STEAM mindset

  • describe 21st century skills

  • get to know more about project-based learning and project-inquiry learning in STEAM domain

  • develop high-level skills, such as critical thinking, design thinking, decision-making, communication, collaboration and other key competencies through STEAM teaching methods

  • summarize well-rounded STEAM education

  • design a successful STEAM lesson plan

  • networking and peer collaboration

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